Today, 30 years after its initial debut, Comma 8 Studios launches M.U.L.E. Returns , a licensed and faithful remake of Dan Bunten`s M.U.L.E. video game on iOS devices.
M.U.L.E. Returns is an addictive economics strategy game that combines real-time and turn-based game styles. Players compete for land and resources on a new planet with the goal of making their colony successful and amassing great individual wealth.
The original M.U.L.E.
was developed in 1983 by Dan Bunten and his company, Ozark Softscape, and was one of the first games published by Electronic Arts. M.U.L.E
. has received accolades worldwide and is regarded as being a key influence to modern strategy gaming:
- Computer Gaming World named M.U.L.E. as #3 on its Best Games of All Time list;
- PC World ranked M.U.L.E. #5 of the "Ten Greatest PC Games Ever" in 2009;
- 1UP.com listed M.U.L.E. as the 19th most important video game of all time;
- Will Wright dedicated his game The Sims to the memory of Bunten;
- More recently, Super Mario Bros. creator Shigeru Miyamoto cited M.U.L.E. as an influence on the Pikmin series of games.
offers beautiful animations and Retina-display graphics, three difficulty levels, leaderboards and challenges to keep all ages entertained.
Leading developer and publisher of digital entertainment, Telltale Games, in cooperation with DC Entertainment, has launched the Season Premiere of the five episode game series, The Wolf Among Us. Based on Bill Willingham's award-winning comic book series 'FABLES' and licensed by Warner Bros. Interactive Entertainment, Telltale Games brings the first episode, 'Faith,' to Xbox Games Store for Xbox 360® video game and entertainment system from Microsoft, and on PC from the Telltale Online Store and other digital distribution outlets. The series will also premiere on PlayStation®Network on October 15th in North America.
A consistent New York Times bestseller, 'FABLES' is one of DC Entertainment's longest-running series published under its Vertigo imprint since 2002. With over a dozen Eisner Awards, including Best Writer, Best New Series, and numerous wins for Best Serialized Story, the FABLES universe has become one of the richest mythologies in the world of comics, imagining that characters like Snow White, The Big Bad Wolf and Pinocchio from the world's most beloved storybooks are real - Real, and living among us, with all of their powers intact.
"The 'FABLES' universe is full of some of the darkest, richest, and most complex characters in modern fiction,"
said Dan Connors, CEO and Co-Founder of Telltale Games. "The season premiere of 'The Wolf Among Us' builds upon our approach to creating dramatic interactive storytelling for a truly mature audience of players, where the choices and often grim consequences of their actions will become a part of their game throughout the entire season in the months ahead."
Set prior to the events seen in the first issue of the FABLES
comic book series, The Wolf Among Us
puts players in the role ofBigby Wolf
, a man once more infamously known as The Big Bad Wolf
. Now the sheriff of a hidden community in New York City, exiled from the land of fairy tales, Bigby is tasked by the bureaucrat Snow White to keep order within a society of mythical creatures and characters trying to remain undetected in the world of the mundane. From a chain-smoking member of 'The Three Little Pigs,' to a car-stealing Mr. Toad itching for his next wild ride, The Wolf Among Us
examines the lives of beings straight from the pages of myth and lore, now trying to survive on the meanest and most run-down streets of New York City."The Wolf Among Us successfully draws upon, and adds to, the complexity and history we try to put into every FABLES story, and have slowly built up over the course of the series,"
said Bill Willingham, FABLES creator and writer. "Telltale's deep focus on character and storytelling is why they were the only choice to create new stories and adventures in the Fables universe. It's not just gaming with them, though the game aspects are exciting, it's their commitment to first rate story creation. Fables readers will not want to miss this."
In their review of the Season Premiere episode of the series, IGN.com awarded the game an Editor's Choice rating of 9 out of 10, saying that the first episode, "...immediately stakes its claim as one of the most exciting adventure games of the year."
PC Gamer also awarded the premiere an Editor's Choice rating, saying, "The Wolf Among Us deftly merges Walking Dead's moral quandaries with a noir murder mystery starring Fables' cast of Fairy tale legends."The Wolf Among Us
Season Premiere episode, 'Faith,' is now available on Xbox Games Store for $4.99 USD, and as a season pass including access to episodes 2-5 as they are released for $14.99 USD. On PC, the episode is available as part of a season pass for $24.99 USD. The season premiere will also be available starting October 15th on PlayStation®Network in North America individually for $4.99 USD, or as part of a season pass for $19.99 USD.
For more information on the game, visit the official website
, and follow Telltale Games on Twitter
Let the games begin: on September 21, two masters of the arcade universe,Hector Rodriguez and Paul Dean, will meet at Captain's Auction Warehouse for a very special event. Each will put on a showcase of skill that few can equal. Rodriguez will attempt to break one of his own world records, while Dean will attempt a unique video game feat that most people can only imagine. In the meantime, a live and live online auction will help raise funds for the American Cancer Society
. The auction and exhibition will be held at 11 am at 4421 East La Palma Avenue in Anaheim, CA.
"Our auctions are the largest of their kind. We frequently have in excess of 500 arcade games and other coin-operated machines for people to bid on, so auctions can run past the 10-hour mark," explained Chris Campbell, owner and operator of Captain's Auction Warehouse. "By simulcasting the auctions live on the Internet, we're able to let the whole world participate. And speaking of participation, I want to invite the public to attend and help us raise money for a great cause—the American Cancer Society—all while enjoying a wonderful bit of video game nostalgia."
From its base of operations in Anaheim, Captain's Auction Warehouse conducts live and live online auctions of classic, hard-to-find arcade games, pinball machines, jukeboxes and other coin-operated machines. The warehouse has enough inventory moving through that auctions are regularly held every six weeks. So far, Captain's has shipped games to 37 US states and 28 countries. In a fine example of old meets new, the warehouse welcomes bidders from around the world via its live online auctions.
Beyond these regular auctions, Captain's Auction Warehouse is working to preserve a bit of 20th century technological history that has all but disappeared from public view. Video arcades are pretty much extinct, and old machines are typically destroyed rather than restored. Home computers and game consoles have monopolized the video game entertainment industry. Their incredible dominance shows no sign of slipping. Therefore, each machine sold at auction is a piece of functioning history saved from the dumpster.
The special guests at the upcoming auction have made careers out of breaking records thought to be unbreakable. Rodriguez has shattered over 10 world records on a variety of arcade games. In March 2011, he broke the previous record on the Nintendo classic Excitebike. Playing for 6 hours and 30 minutes, Rodriguez racked up an amazing 3,644,645 points. During the auction, he plans to break that record and do so in even less time.
For his part, Dean is a specialist in "turning over" arcade games. In plain English, that means amassing so many points that the counter resets to zero. At the upcoming auction, he will attempt to turn over the game of Frenzy during a six-hour session. Dean is one of only two players in the world who have successfully achieved this feat. He's also a recognized champion and record holder in the area of "marathoning." Not for the faint-hearted, marathoning involves playing a game non-stop for many hours on end. Dean has sometimes played for 40-plus hours, with only the briefest of respites.
Both Dean and Rodriguez have seen their lives affected by cancer, so this weekend's event has particular meaning for them. Dean battled and overcame melanoma; Rodriguez lost his father to the disease. They are by no means alone. According to a Centers for Disease Control report, more than half a million people—1,500 every day—died of cancer in 2009. The fight against this ravaging disease is far from over, but cutting-edge medical research may be on the brink of significant breakthroughs.
The American Cancer Society has for 100 years been at the forefront of innovative, lifesaving cancer research. As a nonprofit organization, ACS depends on the support and generous donations of people in communities across the nation.
Captain's Auction Warehouse is proud to helping such a worthwhile cause by donating a portion of the day's proceeds. Captain's will be making these contributions in each buyer's name. More information is available here
There was a time when classic Japanese RPGs were in a league of their own. They reigned supreme in their genre, leaving gamers of their generation spellbound with both their audacity and ingenuity in game design and plot. This was much more than cheap, forgettable entertainment; it was a phenomenon that swept the globe. Fast forward to the present day and we find an industry saturated with attempts to reproduce the long-lost greatness of that era. Publisher Koramgame
are not claiming to achieve this feat, but with their upcoming browser based game, Serenia Fantasy, they are bang on track to offer players a little gem of old school inspired gaming.
Launching soon, Serenia Fantasy
promises to break away from many of the browser based RPGs on the market today, offering something refreshingly different. Thanks in part to its retro style and colorful backdrop; Serenia Fantasy is a role player game that offers simple, exciting and entertaining game play. Taking inspiration from the classic adventure role player games of the 1990's, Serenia Fantasy has been designed to give players a fun nostalgic gaming experience that transports them back to gaming's golden age.
While many of the current crop of role player games have become almost indistinguishable from one another, Koramgame have made a conscious and bold decision to buck the trend with Serenia Fantasy, creating something a little different. Serenia Fantasy breaks the mold by placing the player in the midst of the intriguing fantasy land of Kane Kingdom, a land of adventure, a place where players can escape the mundane and the ordinary, and travel back to a simpler time of pure gaming.
With Serenia Fantasy, players can become a legend of Kane Kingdom and help to restore peace and harmony as they travel the land in search of adventure. And because Serenia Fantasy is packed full of customizable options, pets and mounts, players have the freedom to undertake their adventure in any way they want. The adventure begins here.
I have been a bit of a gamer for as long as I can recall. I'm talking far back... back to the 80's and a Commodore 64 that required a long wait for the mere loading of games off of a floppy disk (remember those?) or much worse, from a cassette tape. Later in the 90's, I would go to a friend's to play the first Nintendo, that is until I one-upped them with a Christmas gift from my parents, the Super Nintendo. The Super Nintendo soon became second fiddle to the first game console I ever bought for myself, and it was the long awaited Nintendo 64. We all managed to survive the millennium bug, and in the year 2000 Playstation II hit the shelves. Obviously I had to have one of those! After that, Microsoft came into the picture with their famous XBOX which meant so long outdated PSII. The next logical progression from there was the Xbox 360...and that brings us up to date.
I had only had the Xbox 360 a year and a half when it showed ill fated signs of the dreaded 'red ring of death'! For those who are not in the know, that basically meant your XBOX was experiencing a general error and that if it turned out to be irreparable and out of warranty then it meant saying good-bye to your gaming console. Mine was one of the few deemed unworthy of repair and I had been playing it less and less anyhow so I decided just to let it go entirely. I didn't really make a big deal out of it; I was more concerned about watching movies on the console than playing games on it. Besides, considering the time and money I've spent on consoles over the years, it was probably for the best.
Everything was going just great. I had a job that kept me busy, a new girlfriend to spend time with, so playing video games wasn't much of a priority for me. I had a few friends that had started playing Battlefield III online and told me that I should get involved and be a part of their platoon. But that was not enough to change my mind. It wasn't until I saw a trailer for Skyrim at the cinema that I knew I might be in a bit of trouble. Initially I thought it was just a movie trailer, and then I saw the "now on Xbox 360" message at the bottom of the viewing screen. I was overwhelmed! My girlfriend, who was with me at the time, she even commented about how epic the trailer appeared. So what choice did I have but to invest in a new console? I bought an Xbox 360 at the local game store, some games including Skyrim and Battlefield III, a subscription to XBOX Live, and a new headset so I could chat with my friends. It was a fair sized bundle which cost me nearly a thousand dollars but it was totally worth it! Or so I thought?
I warned my partner that this might be last time she would see me for a few months. She assumed I was joking, and at that time I meant it as a joke, too, but after some time passed, I actually started to worry. I would check the clock (conveniently located in the console menu) and realise that the whole day had passed by and I had done nothing but level up in my games! I tried to convince myself it was justifiable; I told myself, "hey you work hard, you did go to the gym to work out a little this week, so you should not feel guilty about some game time." But then I considered what I could have accomplished in other areas of my life in the same amount of time and it actually made me feel a little sad. I could have done a little more work, something that I actually get paid for? I could have used the time to produce new content for my blog. But, there I was, with nothing to show for all that time spent but some Skyrim dragon bones, and a rank of sergeant in Battlefield III.
Apart from being unproductive I also realised that I was neglecting more important things. If I were halfway through a new level, I would neglect doing necessary chores so I could play on in the game. I would also miss out on catch up time with my friends thanks to staying up so late playing games the night before, leaving me too tired or without any desire to go out. But the most important thing of all was I was neglecting my girlfriend, failing to give her the attention and care she deserved from me. I am fortunate in that my girlfriend enjoys playing games too; while I battle Skyrim dragons, she fiddles around with her Sims characters. But it became evident how terrible I was being when she would ask for favours,simple things like putting the bin out,but I would actually prioritise the game over helping her...even though there is a pause button.
Gaming is a good way to take off some of the stress of daily life, but only in moderation. It gives you a chance to leave real life behind for a while and be the marine, the dragon slayer, the hero. You have no strict guidelines, no office politics or drama, and no meetings to attend. The big keyword is 'moderation'. How much time in front of your games is too much time? The answer to that depends on every different situation. If you are involved in a relationship, then how much time you should spend gaming should be discussed with your partner. You have to compromise and arrive at a solution that is acceptable for everyone involved. How about playing just a few times a week for a few hours at a time? If you play games with your friends on the internet, maybe have a night designated for games with your mates and make sure your partner knows about it in advance. Your partner must understand that your game playing time is important to you; it helps you unwind and destress. But you can still let them know you care about and appreciate them with a night out occasionally or spending one on one time with them.
For most of us playing games is just a hobby like woodworking or stamp collecting but for others a gaming addiction can be a serious problem. How do you know if you are a gaming addict? If you answer yes to any of these questions it might be an indicator of a bigger problem.
- When you are away from the console, not playing games, do you still think about them all the time?
- Have you reached the point where you are no longer satisfied with the hours of play time you used to be contented with, requiring more time to get the same level of satisfaction?
- Do you have a hard time putting down the controller?
- Do you become agitated and irritable when you are unable to play games?
- Do you lie to you friends and family about the time you spend playing games?
Luckily, help is available for you. You can start by talking with friends and family, but if that is uncomfortable for you, there are actually clinics and centres that offer assistance similar to that for alcohol or drug abuse. Oftentimes games are a means of avoiding other problems.About the Author
We have all been in a rut
, locked in a pattern of circumstances that we can't seem to get out of. Sometimes, those circumstances change by themselves, but more often we need to take action to ensure that we don't become stuck in a rut
. We aim to help you get out of a rut
knowing they can affect any facet of life.